Endgame constitutes a endless recurring cycle of fighting against the main baddy's siege, prepping for it by doing projects or taking on a harder end boss for additional rewards. Weapons have restrictions on what spells they allow, but red items can bypass some of these limitations. Or some spells can have their damage types changed entirely, while stacking additional effects like additional vortexes, improved times, and so on, as well as tick rates and more. For example, a summoner can add more minions, reduce them for buffs, add damage, hp, speed, so on. There is a lot of customization that the game has for you, with every skill having dozens of little buffs and effects you can elect to change how a skill operates. But I have fun with the story and endgame. There are certainly issues, bugs and glitches.
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